// based on SDL_misc.h

{**
 * \brief Open an URL / URI in the browser or other
 *
 * Open a URL in a separate, system-provided application. How this works will
 * vary wildly depending on the platform. This will likely launch what
 * makes sense to handle a specific URL's protocol (a web browser for http://,
 * etc), but it might also be able to launch file managers for directories
 * and other things.
 *
 * What happens when you open a URL varies wildly as well: your game window
 * may lose focus (and may or may not lose focus if your game was fullscreen
 * or grabbing input at the time). On mobile devices, your app will likely
 * move to the background or your process might be paused. Any given platform
 * may or may not handle a given URL.
 *
 * If this is unimplemented (or simply unavailable) for a platform, this will
 * fail with an error. A successful result does not mean the URL loaded, just
 * that we launched something to handle it (or at least believe we did).
 *
 * All this to say: this function can be useful, but you should definitely
 * test it on every platform you target.
 *
 * \param url A valid URL to open.
 * \return 0 on success, or -1 on error.
 *}
function SDL_OpenURL(const url: PAnsiChar): cint; cdecl;
	external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_OpenURL' {$ENDIF} {$ENDIF};
